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N2 to nr2003 3dsimed
N2 to nr2003 3dsimed







n2 to nr2003 3dsimed n2 to nr2003 3dsimed

My point then being they let us post carsets, replays, setups, modified sound.dat, even modified cockpits, all of which contained proprietary code. I was argumentative with Sierra reps on Compuserve years ago when they banned add-on tracks for ICR2, on the basis they contained proprietary Sierra code. I remember reading about FIRST but never actually seeing anything, and by the time iracing was an entity I had moved on my only knowledge of that is seeing the forum on nogrip (and when I learned it was an online only sim, I had no interest). And of course, no links to illegal NR2003 mods should be published here, period. I guess we all want to keep NR2003 alive, but not at the price of putting in risk the SRMZ. In any case, iRacing has legal rights on the NR2003 code and so any non official patch to NR2003 can not be published here. That modified NR2003 derived later in what was released later as iRacing carsim. John Henry was one the members of the PWF team (notice his Red Sox Corvette included with the mod). I worked as betatester for FIRST for a long time and the first incarnation of their carsim was basically NR2003 with improvements on the physics for the PTAs and CTSs mods, which were developed by the Project Wildfire group. It's a matter of personal preferences whether you like it or not.īernd is right. This in response to "(he claimed he was working on a new sim, but nothing ever materialized)" which IMO is wrong as he's still involved in iRacing. iRacing, his new simulation, is based on the N2k3 code but of course has been heavily modified until today. Dave Kaemmer did indeed reused the N2k3 code.









N2 to nr2003 3dsimed